Metal Gear Solid: The Twin Snakes


As a Character Artist for Silicon Knights I worked on the 3D character art and rigging production for Metal Gear Solid: The Twin Snakes for the Nintendo Gamecube. Unfortunately I lost a lot of the source work along the years, but this still stands out as one of my fondest memories breaking into the gaming industry, learning from all areas of game development from the pros, and especially meeting the mythical Hideo Kojima from Konami on a boat cruise! (^_^)